Maker Journal #4 – Speaker Call - Google Expeditions with Eric Lawson
For my fourth Maker Journal, I
chose one of our guest speaker calls, Google Expeditions with Eric Lawson on
October 2, 2017 from 3:30-4:30. Eric Lawson is the Director of Technology and
Libraries for York, Maine School Department.
My
goal with selecting this technology is to update my toolbox with more modern
tool sets and to consider as part of the Maker Journal how this tackles one of
the four course questions; “How
might we design learning to embrace principles of computational thinking?”
Overview
Eric Lawson started the program for York, Maine
School Department by signing up for the Expedition Pioneer Program. The program offered by Google begins with sending
an expedition team to the selected school with the purpose of providing a Google
Expeditions Kit and expertise to jump start the schools' program. The great news for schools who want to
explore the program is there is no charge once you are accepted in the program.
Eric Lawson indicated that the York school received two
kits of 30 at their initial start. They
extended the concept by having the teachers provide a lesson plan that was than
inter-weaved into google expeditions.
Their goal was to ‘fuse it into the curriculum and not make it an event’
(Lawson, Eric 2017).
Eric Lawson went on to say that there are two ways great options to get
started; Google Cardboard or Google Expeditions. He recommended signing up for the Expedition
Pioneer Program which also aides schools with obtaining additional grants to help fund and expand this program.
Google Cardboard
What is Google Cardboard? “Google Cardboard is a Virtual
Reality (VR) tool that lets you immerse your students in both real and
imaginary worlds far from your classroom.” (Yoder, Maureen 2016). Yoder goes on to describe it as “corrugated
cardboard box with Velcro, two lenses and a slot for your mobile phone”,
(Yoder, Maureen 2016).
The Google Cardboard Kit is the device used, it is
referred to as the viewer. The image
below provides an example of one such viewer:
![]() |
| Google – Cardboard Virtual Reality Headset |
Google Cardboard advances learning using the device depicted above, content and a lesson written by the instructor. The
content can either come from a GoogleCardboard app from Google Play or iTunes
or the Google created Google Expeditions.
This is certainly the cheapest way to get classrooms started the one pictured above can be purchased at Best Buy for $15.00,
this product has great ratings. The York
School additionally offers a solo mode option where a student may check out a single device
to aide in researching for papers, projects and other course
assignments, using their own phone with a Google Cardboard.
Google Expeditions
Google Expeditions is a teaching tool that leverages
Virtual Reality (VR) technology. Virtual
Reality (VR) provides an opportunity to experience real-world experiences,
using illusions, in this case the illusion is in the form of a Google
Expedition. VR uses computer-generated simulations in which an entire 3-D
environment is rendered in the closest thing to real world. A person can then
use a variety of electronic equipment to interact with the scene and control
the environment.
With Google
Expeditions a teacher can take their class to outer space, coral reefs,
museums, foreign countries, and all without leaving the classroom!
![]() |
| Best Buy Image - Google Expeditions Kit |
Google Expeditions Kit shown above is available at Best Buy are
available in student setups for 10, 20 or 30, students.
Each kit contains student devices, virtual reality viewers, chargers,
teacher’s device, router, case and Geek Squad white glove service. These kits are more expensive alternatives, (30
Kit $9,499, 20 Kit $6,999 and 10 Kit $3,999).
Eric provided more detail on the kits stating that the student devices
allows for insert of the smart phone, the teacher’s device is an android tablet
and the router was key it allows the class to run in a closed network once the
application is downloaded, so filtering and network traffic is not an
issue. The big benefit of Google
Expeditions is that the teacher can control and guide the exploration.
At the York School, Eric indicated that they have
developed a google form for teachers to complete which allows them to sign out a Google
Expedition Kit. The google form has a
link to the lesson plan the teacher will be using and Eric’s team preps the
equipment to have the application ready to go.
The teachers are also provided links to best practices and details on
the expeditions that are approved by google from all over the world, 700+ were available
this fall, Google
Expeditions Google Sheet.
Google Expeditions Help Center
Google true to form, offers a great help center for
anyone interested in getting started.
The menu of options from Google in their Expeditions
Help Center is provided directly below:
- What is Expeditions?
- Get an Expeditions Kit
- Get the Expeditions App
- Set up your Wi-Fi network
- See how Expeditions works
- Expeditions FAQ
- Expeditions resources
Within the Expeditions resources there are many
expeditions available from Tes,
here are a couple:
![]() |
| Image from Tes, Google Expedition, Natural History Museum |
Google Expeditions Adaptation is a lesson that allows “students go on an expedition to
The Natural History Museum and learn about organisms’ adaptations to their
environment. The students discuss living
and dead organisms’ biology and work alone to create their own biologically
adapted animal” (rperrin12,
2017).
![]() |
| Image from Tes,, Google Expedition, Underwater
Excursion |
Google Expeditions Writing to Describe, Underwater Excursion is a lesson that allows students to “Dive through some of the
greatest waters of the world. Swim with a whale shark and see the world through
the eyes of a sea turtle. Through this Google Expedition your students will be
prompted to create word walls and descriptions that the can use in a longer
task after the expedition. Alongside their underwater explorations, students
can consider the challenges that are faced by today's oceans.” (Skyel78, 2016)
Create Your Own Lessons Plans Using Google Expeditions
Of course Google thinks of everything, why not
create your own Google Expedition!
Google also offers a link to get you started with creating your own
lesson from the Training
Center Unit which than allows you to upload to the Tes site. How
easy is that!
Tips for Initiating Google Expeditions VR Pilot
I ran
across Laura Ascione’s article ‘8 tips
for your best Google Expeditions VR pilot’, and thought it would be useful
for anyone considering starting and gaining support from your
organization. The following is an Infographic
outlining Laura’s 8 tips:
![]() |
| 8-Tips-for-a-Google-Expeditions-Pilot-Infographic |
Overall
I found the article and infographic to contain great advice and has similar themes for what our guest speaker Eric Lawson shared with us for how the York School started out.
Other YouTube Videos 'How To' Resources
Of course there is a variety of YouTube videos to
jump start your implementation, here are some below:
YouTube Video, Google
Expeditions for Beginners
This YouTube video provides a teacher’s or leader view of Google
Expeditions using tablets or another smart device. Additionally it provides
demonstration of teacher controls, ability to see two views teacher and
student, text guides, points of interest, and point function.
YouTube Video, Google Expeditions Tutorial
This YouTube video provides greater detail than the first one, check out the detail of Mount Everest.
Additionally it provides demonstration of teacher controls, ability to see
two views teacher and student, text guides, points of interest, pause, point function
and discussion prompts.
YouTube Video, Google Expeditions Tutorial
This YouTube video provides an explanation of Google Expeditions. “Google Expeditions is a virtual reality tech tool
that lets you and your class go on excursions around the world from the comfort
of your classroom. The teacher takes the role of the tour guide and the
students are the followers” (EdTech 4 BEGINNERS, 2016). I
really found this particular youtube video helpful and informative.
Future for Google Expeditions
Currently
the “Google Expeditions team and their collaborators are the only ones who are
creating educational experiences, but they are moving towards allowing others
to build their own Expeditions.” (Voices of VR Podcast, 2017). It is anticipated that the VR experiences
will leverage Augmented Reality (AR) technologies in the future. Augmented
Reality (AR) is the application of technology to superimpose information on
digitally rendered images. Voices
of VR Podcast, indicates that the advantage of AR course is students faces are
not encased in the goggles and AR provides more opportunities for student
collaboration and interaction. “You’re able to completely walk around virtual objects, which
triggers a deeper level of embodied cognition in being able to interact and
make sense of the world by moving your body.”, (Voices
of VR Podcast, 2017).
I
would encourage you to check out the Voices of VR Podcast, as well as, the YouTube video directly below to both provide great insight to where this
technology is heading, exciting stuff!
YouTube Video, Expeditions AR – Bringing the world into the
classroom
Advancing Learning
So we have looked at device,
content and how to develop and integrate lessons with Google Expeditions. But what about advancing learning by having
the student create their own expeditions.
Janice Mak, did just that using a smart device (tablet or phone), Google
Street View app and Google cardboard headset.
See Janice Mak’s, description; ‘5
steps to creating a VR image’, which describes the process
and her overall philosophy. In the ISTE
article, Janice is referred to as an “instructional coach and teach” who “helps
her students learn through an interdisciplinary and ‘learning by doing’
mindset.”
Reflection
My reflection on the guest speaker topic Google Expeditions
with Eric Lawson, is I am intrigued with the idea of using Google Expeditions and
providing options to students to create their own Expeditions. It is just a wonderful creative opportunity!
VR provides for more real-world experiences, using
illusions, in this case the illusion is in the form of a Google Expedition,
where you can visit outer space, swim with the sharks, visit the Natural
History Museum and foreign countries, climb Mount Everest, all without leaving
the classroom. This technology offers a great opportunity for
collaboration in sharing of expeditions created by individuals around the world
or through sharing one you created.
I was left thinking about the connections to Computational
Thinking goals outlined in the vision document from ISTE and Computer Science for Teachers. In particular:
- Formulating problems in a way that enables us to use a computer and other tools to help solve them.
- Representing data through abstractions such as models and simulations; Google Expeditions.
I also gave some thought to how Google Cardboard and Good Expeditions meets several key ISTE standards by:
Standard
1: Empowered Learner. Designing
and developing in the classroom gives students a chance to extend beyond the
traditional classroom style using emerging technology.
Standard
3: Knowledge Constructor. Using emerging technologies such as, virtual
reality, google expeditions, etc., provide students the opportunity to build
their knowledge and prepare students for real-world challenges in careers and
college.
Standard
5: Computational Thinking. When you are challenged to create on your own by
developing an expedition it involves problem solving and critical
thinking. In this case the student is
the agent of change and the classroom is transformed to a more student centric
model.
Standard
6: Creative Communication. Developing
expeditions supports using a variety of mediums to provide visual models and/or
simulations (virtual reality) to share real-world experiences without leaving
the classroom. The resulting expedition
communicates a lesson plan and the intended creative message is published and
available to others to share and learn from the experience.
Finally I am left with wondering where this technology will
take us next, Eric Lawson mentioned he is often questioned as to whether this technology
is sustainable, well I believe that it is and it will grow to support the
demands for creativity and collaboration.
Resource(s)
- rperrin12. (2017, April 4). Adaptations #GoogleExpeditions Lesson. Retrieved from https://www.tes.com/teaching-resource/adaptations-googleexpeditions-lesson-11555978
- Skyel78. (2016, September 19). Writing to Describe – Underwater Excursion #GoogleExpeditions, Retrieved from https://www.tes.com/teaching-resource/writing-to-describe-underwater-excursion-googleexpeditions-11371876
- Lesson Planning with Google Expeditions. (2016, June 24). Retrieved from https://youtu.be/owdpB6n5Z8Q
- EdTech 4 BEGINNERS. (2016, September 27). Google Expeditions Tutorial. Retrieved from https://www.youtube.com/watch?v=8yPjqgFZWJ4
- EdTechTeacher. (2017, February 07). Google Expeditions Walk Through. Retrieved from https://www.youtube.com/watch?v=qD-P33cwpfl
- LaMoreaux, P. (2017, January 18). Google Expeditions for Beginners. Retrieved from https://youtu.be/izcrdS40iV4
- Voices of VR Podcast. (2017, May 27). #539: Google Expeditions is Leading Innovation in the Future of Immersive Education. Retrieved from http://voicesofvr.com/539-google-expeditions-is-leading-innovation-in-the-future-of-immersive-education/
- Expeditions AR – Bringing the world into the classroom. (2017, May 17). Retrieved from https://youtu.be/-DYqlaMWTVg
- Yoder, Maureen. (2015, November 27). Virtual reality in the classroom just got affordable. Retrieved from https://www.iste.org/expore/articleDetail?articleid=609
- Mak, Janice. (2016, March 1). Your students can create virtual reality expeditions. Retrieved from https://www.iste.org/explore/articleDetail?articleid=683
- Ascione, L. (2017, August 08). 8 tips for your best Google Expeditions VR pilot. Retrieved from https://www.eschoolnews.com/2017/08/21/tips-google-expeditions/
- Google. (n.d.). [Expeditions] – List of Available Expeditions. Retrieved from https://docs.google.com/spreadsheets/d/1uwWvAzAiQDueKXkxvqF6rS84oae2AU7eD8bhxzJ9SdY/edit#gid=0
- International Society of Technology in Education. (n.d.). ISTE Standards FOR STUDENTS. Retrieved from http://www.iste.org/standards/for-students#startstandards





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